A downloadable game for Windows

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21 curates have been selected and programmed by an evil cult to sacrifice themselves at a hidden temple somewhere in the lands. You (Kevin) must find these Chosen Ones and destroy them before they can  reach the temple. If you fail, their sacrificed life-force will raise a sleeping demon and bring Armageddon! As long as enough of the  Chosen can be hunted down and destroyed before they reach the temple, the disaster can be avoided.  But how many is enough? You do not know. However, the powers of Good have given you clairvoyance with respect to the Chosen, allowing you vague knowledge of their  progress...

Pilgrimage of the Chosen is a prototype of real-time, text-based, rogue-like fantasy RPG.  This is the closest I've come to creating a "complete game" but it is not a finished game. Character creation and the magic system has not been implemented, there is only a handful of monster types (people are the real monsters here). The list goes on, but there is much to explore and try here.  And, the victory is possible! 

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FEATURES:

  • text-based inventory system that allows for finding, purchasing, selling , using and gifting items within the game
  • a turn-based combat system in the Bards Tale / Rogue  tradition
  • resource management (food, hunger, rest) and exploration
  • over 80000 procedurally generated overland places to explore in addition to a continuous underworld and various interiors (shops, temples, cottages, etc).
  • a few baddies and surprises
  • NPCs with motivations of their own who will join with you, fight and run away
  • a few magic items
  • plenty of silly glitches (this IS a prototype for something bigger/better)

Here I experimented with a number of concepts: procedural generation, isometric style graphics, more advanced state machines for the NPCs and baddies, delegates, and a visual "point and click" interface.  Be sure to read the text though! :)

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CONTROLS: 

Mouse over areas you want to explore (they will highlight). Left click on objects you wish to take, right click for more options.

OR

Use your keyboard number pad for movement,  the + key to take objects and the - key for options. 

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NEW TO CODING ...

I'm here to share and develop my skills as a game dev and coder. With this prototype I experimented with some new techniques including but not limited to:

  • Complete separation of game-world logic from the graphics interface by way of delegates and opcodes
  • Using delegates to generate dynamic buttons with unique text and functionality
  • Using interfaces to create various "state classes" to run NPCs and baddies
  • Using static classes for common logic and processes used by various objects/entities in the game (i.e. taking a more functional programming approach to game logic)

Devlog to come! 

Please enjoy and let me know what you think! ;)

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CREDITS:

Game Concept and Coding by Vectory

Music by Vectory

Graphics by Vectory except:

Pixel font by Tiny Worlds  www.artstation.com/tinyworlds

Pixel figure art by  Dead Revolver deadrevolver.thousand-pixel.com/

(Under license by Standard Unity Asset Store EULA)

Download

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Click download now to get access to the following files:

POC WINDOWS Alpha 1 August 2025.zip 151 MB

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